Physics-Based Character Animation

AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Efficient Differentiable Contact Model with Long-Range Influence

With the maturation of differentiable physics, its role in various downstream applications—such as model-predictive control, robotic design optimization, and neural PDE solvers—has become increasingly important. However, the derivative information …

CFC: Simulating Character-Fluid Coupling using a Two-Level World Model

Humans possess the ability to master a wide range of motor skills, using which they can quickly and flexibly adapt to the surrounding environment. Despite recent progress in replicating such versatile human motor skills, existing research often …

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Instant Gaussian Splatting Generation for High-Quality and Real-Time Facial Asset Rendering

InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

MotionPersona: Characteristics-aware Locomotion Control